NeoKnot – Cinema 4D Plugin – Free Cinema 4D Plugin

Hey there everybody,

recently I started (finally) making Cinema 4D plugins again.
So far I have made 12 NEW plugins that I will be releasing some time soon.

And today I want to introduce to you: NeoKnot

NeoKnot is a knot generator. (duh)  The Knot is generated in 3D space as a spline object.
I made it a spline object because it makes a large range of possibillites available.

screenshot_109

Once installed you should find a new entry in the ‚Plugins‘ menu.

 

screenshot_110Let’s get into the plugin…

Once imported you will find a new object in the object manager.

Once you click on it, it will show you the object properties.

In the Spline tab you have:

  • Closed Spline: If this is enabled the plugin will try to close the spline – it is essential to know that the plugin does not care where the start end endpoint of the knot is.
  • Spline Type: Sets the type of the Spline. It can either be Linear, Cubic, Akima, Bezier or a B-Spline.

In the Knot tab you have:

  • Radius: Sets the overall radius of the Knot.
  • Outer Radius: Sets the inner and the outer Radius.
  • Depth: Depth is basically the size of the knot in Z-Axis.
  • Count: Now, count is a bit harder to explain. Basically it sets the point count of the spline. Can be used to ajust the spline if you want to use the option -> Closed Spline mentioned above.
  • Q/P: Q and P are the factors that drive the knot. The knot changes depending on the Differential factor of the two variables.

screenshot_112

You can look some of the factors up on Wikipedia for example.

Alright, thats all I have got for you today.

You can download the plugin here.

 

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